
The shifts amongst these character groups apparent in Wing are also apparent in Endless Waltz, necessary and well done, but since the buildup to Endless Waltz’s climax is neverending, no shift in focus feels clunky and forced, which sometimes occurred in Wing. Even though each group of characters has an agenda, Endless Waltz doesn’t try to fragment and separate these groups as much as possible, and instead keeps their actions closely tied to the main plotline so there's a constant feeling of progression.
Animelist mobile suite gundam nt movie#
The plot doesn’t slow down in the middle of the movie and the viewers are left wanting everything to come together. Thankfully, unlike Wing, there isn’t a big dead spot in the middle of the movie where some characters get shoved aside and the viewer is left wondering what happened to them. But things get going rather quickly, and like Wing, each group of characters has their own agenda as to build up to the climax. The plot starts out in a rather hopeful note, with the results of Wing’s ending ushering in a new era of peace. The new characters they introduce, Mariemaia and Dekim, are well developed for the time they are in the movie and despite minimal explanation, their intent is clearly shown and radiated towards the viewer very well. Problem is that after they scratch the surface, the questions start flooding in and you’re left wanting more explanations. They also went into the true purpose and intent of Operation Meteor, but again, they only scratched the surface. I’m glad that some time was spent on explaining the pasts of some of the pilots, but the movie only goes back a little while into the more recent events, and it feels like they only scratched the surface into the characters’ pasts. Keeping the characters relatively similar is perfect, since characterization was a huge strength of the original series. This I see most apparent in Heero, Duo, and Relena. Wing’s backgrounds to me felt a bit like a faded museum piece of art, but Endless Waltz’s art and animation feels much more contemporary.Ī year has passed since the end of Wing, and while you can feel the characters have matured a bit in this timeframe, they’re still their old selves, keeping their old philosophies, battle techniques, strengths, weaknesses, skills, and personalities. Ditto goes with the characters and backgrounds. The suits themselves benefit from flashier designs and with the slightly glossier color palate compared with Wing, they seem to pop out and become more vibrant. The explosions didn't feel as cheap, the choreography was improved, and the beam blasts gave scenes a much better sense of dimension. Much more precise actions, more fluid movements in the Mobile Suits, and much more time was spent on creating battles that looked and felt grittier and more realistic.

Thankfully, Endless Waltz addressed my issue with the art and animation. The “it was good for its time” conclusion, and I often got the feeling that the excellent storyline mostly made up for the art and animation. I didn’t hang on this too much, because GW is rather old, and went with The foreground art was rather well done, but the lackluster backgrounds often left much to be desired. Reused frames and cheap explosions also dulled the experience. However, I did take a bit of an issue with its art and animation, since the battle scenes lacked the fluidity and choreography I was used to.

Great characters who fit their roles perfectly, bang-on chemistry, and a brilliantly paced and thought-out story.

Animelist mobile suite gundam nt series#
Now, Gundam Wing was a series I thoroughly enjoyed.
